feat: improve playground UX and fix undo/redo across lessons

- Add dice SVG icon for random template button
- Reset button now restores last loaded template in playground
- Clear editor history when switching lessons (prevents cross-lesson undo)
- Add playground link to goodbye lesson
- Center icon buttons with flexbox

🤖 Generated with [Claude Code](https://claude.com/claude-code)
This commit is contained in:
2026-01-16 02:28:12 +01:00
parent 3a2027e825
commit f1496e7232
6 changed files with 42 additions and 7 deletions

View File

@@ -10,7 +10,7 @@
{
"id": "next-steps",
"title": "Keep Going!",
"description": "<strong>Great progress!</strong> You're building real web development skills.<br><br><strong>Continue learning:</strong><br>• <a href=\"https://developer.mozilla.org\" target=\"_blank\">MDN Web Docs</a> - The definitive reference<br>• <a href=\"https://css-tricks.com\" target=\"_blank\">CSS-Tricks</a> - Practical techniques<br><br><strong>Practice ideas:</strong><br>• Build your portfolio site<br>• Recreate a website you like<br>• Try the Playground to experiment freely<br><br><strong>Contribute:</strong> Code Crispies is <a href=\"https://git.librete.ch/libretech/code-crispies\" target=\"_blank\">open source</a>. Add lessons, fix bugs, or translate!",
"description": "<strong>Great progress!</strong> You're building real web development skills.<br><br><strong>Continue learning:</strong><br>• <a href=\"https://developer.mozilla.org\" target=\"_blank\">MDN Web Docs</a> - The definitive reference<br>• <a href=\"https://css-tricks.com\" target=\"_blank\">CSS-Tricks</a> - Practical techniques<br><br><strong>Practice ideas:</strong><br>• Build your portfolio site<br>• Recreate a website you like<br>• Try the <a href=\"#playground/0\">Playground</a> to experiment freely<br><br><strong>Contribute:</strong> Code Crispies is <a href=\"https://git.librete.ch/libretech/code-crispies\" target=\"_blank\">open source</a>. Add lessons, fix bugs, or translate!",
"task": "Type <code>Thank you!</code>",
"previewHTML": "",
"previewBaseCSS": "body { font-family: system-ui, sans-serif; padding: 20px; text-align: center; font-size: 1.5rem; color: #6366f1; }",

8
public/dice.svg Normal file
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@@ -0,0 +1,8 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24">
<rect x="2" y="2" width="20" height="20" rx="3" ry="3" fill="none" stroke="currentColor" stroke-width="2"/>
<circle cx="7" cy="7" r="1.5" fill="currentColor"/>
<circle cx="12" cy="12" r="1.5" fill="currentColor"/>
<circle cx="17" cy="17" r="1.5" fill="currentColor"/>
<circle cx="17" cy="7" r="1.5" fill="currentColor"/>
<circle cx="7" cy="17" r="1.5" fill="currentColor"/>
</svg>

After

Width:  |  Height:  |  Size: 448 B

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@@ -27,7 +27,8 @@ const state = {
skipResetCodeConfirmation: false
},
showExpected: false,
animationTimeout: null
animationTimeout: null,
lastPlaygroundTemplate: null
};
// Track CodeMirror views for cleanup
@@ -579,9 +580,9 @@ function loadCurrentLesson() {
lesson
);
// Set user code in CodeMirror
// Set user code in CodeMirror (clear history to prevent undo/redo across lessons)
if (codeEditor) {
codeEditor.setValue(engineState.userCode);
codeEditor.setValueAndClearHistory(engineState.userCode);
}
// Update Run button text based on completion status
@@ -731,9 +732,17 @@ function resetCode() {
// Reset editor to initial code for current lesson
lessonEngine.reset();
const engineState = lessonEngine.getCurrentState();
const isPlayground = engineState.lesson?.mode === "playground";
track("reset_code", { module: engineState.module?.id, lesson: engineState.lessonIndex });
if (codeEditor && engineState.lesson) {
codeEditor.setValue(engineState.lesson.initialCode || "");
// In playground mode, restore the last template if available
if (isPlayground && state.lastPlaygroundTemplate) {
codeEditor.setValue(state.lastPlaygroundTemplate.code);
lessonEngine.applyUserCode(state.lastPlaygroundTemplate.code, true);
} else {
codeEditor.setValue(engineState.lesson.initialCode || "");
}
}
// Clear hints and success indicators
clearHint();
@@ -755,6 +764,7 @@ function loadRandomTemplate() {
const template = getRandomTemplate();
if (codeEditor && template) {
track("playground_template", { template: template.name });
state.lastPlaygroundTemplate = template;
codeEditor.setValue(template.code);
// Apply the code to the preview
lessonEngine.applyUserCode(template.code, true);

View File

@@ -183,7 +183,7 @@ export class CodeEditor {
}
/**
* Set editor value
* Set editor value (preserves history)
*/
setValue(value) {
if (!this.view) return;
@@ -197,6 +197,13 @@ export class CodeEditor {
});
}
/**
* Set editor value and clear history (for lesson switching)
*/
setValueAndClearHistory(value) {
this.init(value);
}
/**
* Set editor mode (html or css)
*/

View File

@@ -245,7 +245,7 @@
>
</button>
<button id="random-template-btn" class="btn btn-icon hidden" title="Load random template">🎲</button>
<button id="random-template-btn" class="btn btn-icon hidden" title="Load random template"><img src="./dice.svg" alt="" /></button>
</div>
<button id="run-btn" class="btn btn-run"><img src="./gear.svg" alt="" /><span data-i18n="run">Run</span></button>
</div>

View File

@@ -1154,6 +1154,9 @@ button.lesson-list-item {
}
.btn-icon {
display: flex;
align-items: center;
justify-content: center;
padding: 4px 8px;
font-size: 1rem;
min-width: 32px;
@@ -1168,6 +1171,13 @@ button.lesson-list-item {
border-color: var(--primary-color);
}
.btn-icon img {
width: 1rem;
height: 1rem;
margin: 0;
display: block;
}
.editor-tools {
display: flex;
gap: 4px;